Monday, April 7, 2014

Male Sovereignty part 3: Who We Are and What We Do

Male Sovereignty part 3: Who We Are and What We do
written for Going Your Own Way forum

In the course of this article, we have come to a few solid conclusions;

Everything that women did, they did for themselves and it failed them all the way; that is why we do not want to serve women’s desires and we do not want to be slaves to women’s desires.

What we can do and who we can be is to enjoy what we do and to share what we enjoy as well as to be affected by good men and to affect good on other men through male influence.
.
What we did is basically setting a basic framework for today and for the future. Musashi compared the similarities between warriors and artisans in that they thrive through events, “The carpenter uses a master plan of the building, and the way of strategy is similar in that there is a plan of campaign.” And now we can apply all the things that we have learned to the individual person, you and address the question “what do I want to do and who do I want to be.” We can basically sum up the answer in this;

Men are discoverers and explorers of our world and spaces; this is who we are and what we do.

Discoverers and Explorers

Newton discovered gravity, Bach explored music specifically the beauty and harmony of sound, Musashi discovered his Two-Sword style swordsmanship and explored philosophy, Zheng He explored and discovered new cultures and countries and medieval craftsmen like the stonemasons, discovered and explored techniques of their craft to perfection. We are all discoverers and explorers of our own male spaces whether if it is in our minds or our environment.

We need not be a physicist, composer, warrior or diplomat; there are numerous examples of men pursuing their passion and then able to produce that has a global impact. One small example that I would like highlight is the game Defence of the Ancients or most commonly known as DOTA.

Almost anyone who has ever played Warcraft 3 knows what DOTA is but for those who do not, let me just give you a short historical tour. DOTA is a multiplayer online battle arena mod which was developed from the “World Editor” of Warcraft 3: Reign of Chaos and Frozen Throne. The game is designed by Eul, Steve “Guinsoo” Feak and IceFrog and for the longest time, it was co-developed by the DOTA community – which consisted of men – who contributed ideas and worked on the mechanics of the game. The whole plot of the game is pretty simple; 2 teams consisting of up to 5 players each try to capture the other team’s base.

What is truly amazing is that, DOTA was an underground hit among Warcraft fans around the world and its popularity increased over time. It gained recognition mass appeal, appearing in BlizzCon 2005, Asian World Cyber Games 2005 and Electronic Sports World Cup 2008. Michael Walbridge (2008) from Gamasutra wrote “DOTA is a delight to all who play it: it’s surprisingly addictive and even pastiche, mixing the highs and lows of gaming and gaming culture. DOTA’s quirks, governments, outlaws, and innovation show us that it’s much easier to renovate for the masses when the masses are involved.”

DOTA became the template of a game genre today known as Multiplayer Online Battle Arena (MOBA) with its most identifiable example League of Legends (LoL) - co-designed by Steve “Guinsoo” Feak - which is the most played video game in North America and Europe in terms of hours played according to Forbes (Gaudiosi 2012). League of Legends has 67 million people playing monthly with 27 people playing daily as of this January and raked in $624 million in revenue in 2013 (Sherr 2014). It is amazing to think that more than a decade ago, DOTA which was an underground hit from a Warcraft 3 Map Editor is now a global game genre that is generating over 600 million dollars.

All because of guys name Eul, Guinsoo and IceFrog who discovered and explored this game.

In contrast, the only contribution that we see women has given the video gaming world is to repeatedly shame gamers and when that did not work they invade the video game world and are currently trying to feminized everything and everyone via Anita Sarkeesian. This illustrates well the difference between the male influence and the female influence; the male influence turned an idea into a worldwide phenomenon while the female influence is to destroy a hard built gaming industry.

Men discover, explore, create and build; women take, consume, dispose and destroy.

But I am digressing, what is important is to note that men are discoverers, explorers, designers and builders. We do things and we make things, even when it is from nothing. As long as we have passion in what we do, we can achieve many great things. And the history of DOTA highlights the great good that comes from male influence; surrounded by people who share the same passion as you do and contributing to that idea will bring about the best of everyone.

DOTA, LoL and MOBA became great because of men; we had an idea, we pursued that idea, we shared our idea with likeminded men, and we had fun designing, creating, building and sharing the result of that idea with everyone. On the whole, this is just a small example of what we men can accomplish together without the interference or influence of women.

What does this all mean to you, the individual? It means that

·         Do not seek approval or of women because it will only lead to your destruction.
·         The female influence is the exploitation you for the benefit of women only and not yours.
·         We need to reject the female influence; whether it is by proxy such as traditionalism or directly like feminism for it does not serve men or humankind and will lead to society’s destruction such as that of Rome and Sparta.
·         To be a man is not to conform blindly to traditional or progressive values but to continually use critical and rational thought such as Galileo and Newton.
·         To be a man is to be discoverers and explorers; the pursuit of our passion and interest without the interference of women and their influence.
·         We need to surround ourselves and spread our own male influences to survive as a species as well as to protect ourselves from female influences.

And so, I end by reiterating these words,

Everything women did, their female influence only served them and it has always brought ruin; that is why we do not want to serve women’s desires and we do not want to be slaves to women’s desires.

What we can do and who we can be is to enjoy what we do and to share what we enjoy as well as to be affected by good men and to affect good on other men through male influence.

Men don’t give a fuck about what other people think as long as he enjoys what he is doing and strives to be the best at what he does

Reference:
Gaudiosi, J (2012) Riot Games’ League of Legends Officially becomes Most Played PC Game in the World.[online] Nov 7, 2012 available at Forbes http://www.forbes.com/sites/johngaudiosi/2012/07/11/riot-games-league-of-legends-officially-becomes-most-played-pc-game-in-the-world/ [accessed Apr 1, 2014]

Sherr, I (2014) Player Tally for League of Legends surges [online] Jan 27, 2014 available at Digits http://blogs.wsj.com/digits/2014/01/27/player-tally-for-league-of-legends-surges/ [accessed Apr 1, 2014]

Walbridge, M (2008) Analysis: Defense of the Ancients. An Underground Revolution. [online] Jun 12, 2008 available at Gamasutra http://www.gamasutra.com/php-bin/news_index.php?story=18863 [accessed Apr 1, 2014]

No comments:

Post a Comment